Yifan's Learning Journey
141

read Crafting Interpreters

  • 1. Introduction
  • 2. A Map of the Territory
  • 3. The Lox Language
  • 4. Scanning
  • 5. Representing Code
  • 6. Parsing Expressions
  • 7. Evaluating Expressions
  • 8. Statements and State
  • 9. Control Flow
  • 10. Functions
  • 11. Resolving and Binding
  • 12. Classes
  • 13. Inheritance
  • 14. Chunks of Bytecode
  • 15. A Virtual Machine
  • 16. Scanning on Demand
  • 17. Compiling Expressions
  • 18. Types of Values
  • 19. Strings
  • 20. Hash Tables
  • 21. Global Variables
  • 22. Local Variables
  • 23. Jumping Back and Forth
  • 24. Calls and Functions
  • 25. Closures
  • 26. Garbage Collection
  • 27. Classes and Instances
  • 28. Methods and Initializers
  • 29. Superclasses
  • 30. Optimization